Stacks: r1 w4 g5 y5 b5 Alice: y1 g1 b1 w1 Bobby: y1 g1 b1 r5 Carol: r2 g2 y2 w5 David: b2 r3 b3 b4 Wins: 1 Deck: r4 .. kt Line: dc .. r2 r3 r4 r5 w5 Plan: P U F F U P S Display: Puff-ups ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [P] Turn 1 ..... Alice discards a stale card and draws [P] red 4 [U] Turn 2 ..... Bobby stalls by spending a clue [F] Turn 3 ..... Carol plays [F] red 2 and draws any card [F] Turn 4 ..... David plays [K] red 3 on their last turn [U] Turn 5 ..... Alice plays [P] red 4 on their last turn [P] Turn 6 ..... Bobby plays [U] red 5 on their last turn [S] Turn 7 ..... Carol plays [Y] white 5 on their last turn ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PROOF OF UNIQUENESS The initial pace is +1, so at most one discard is permitted. However, since Alice has no play on the first turn, she must discard. This brings pace to 0 and no more discards are allowed. Therefore, Bobby must spend a clue. Then, Carol must trigger the last round. If Carol plays w5, then no more red cards are playable. So Carol must play r2. Then David must play r3. Then Alice must play her drawn card, which can only be r4. Then Bobby plays r5, and Carol plays w5, and the game is won. Note the card that Carol drew when starting the last round is irrelevant. Exactly 1 of the 2 deck orderings (where r4 is the top card) leads to a win.