Solution to Who's That Pokémon?
In the original Pokémon games, when you first meet Bill, he has accidentally fused himself with a Pokémon while experimenting with his new teleportation system. Pokémon are often a mash-up of two real-world things, and this puzzle plays with the idea that the teleportation system might be used to unfuse Pokémon into their constituent parts. |
The image at the end of the puzzle is the classic “Who’s That Pokémon?” silhouette identification game, with silhouettes in alphabetical order. This serves as a word-bank for identifying the rest of the images.
Every time we click on the “Who’s That Pokémon?” button, we get a random image containing an overlapping silhouette of two objects whose portmanteau spells out one of the Pokémon’s names.
GIRAFFE + ARGENTINA = GIRATINA | |
MACARON + ARTICHOKE = MACHOKE | |
MARVIN + BEANIE = MAREANIE | |
INFINITY + DEEDEE = INDEEDEE | |
SNES + EASEL = SNEASEL | |
SALAD + FRIZZLE = SALAZZLE | |
SMOOTHIE + KETCHUM = SMOOCHUM | |
BREAD + LOOM = BRELOOM | |
DRACULA + MARTINI = DRATINI | |
MAGNETO + MITE = MAGNEMITE | |
FLAMINGO + PINEAPPLE = FLAPPLE | |
FLOAT + PRETZEL = FLOATZEL | |
CASHEW + RACCOON = CASCOON | |
LANCE + SATURN = LANTURN | |
PANDA + SAUSAGE = PANSAGE | |
BARBIE + STAGECOACH = BARBOACH | |
BINOCULARS + TENTACLE = BINACLE | |
ARMOIRE + WALDO = ARMALDO | |
LUCY + WARIO = LUCARIO | |
SWORDFISH + ACROBAT = SWOOBAT |
Two Pokémon from the word-bank are missing: Natu and Empoleon. Fuse them to get the answer NAPOLEON, the “foreign” thing that’s jamming the machine.