# Solution to Boggle Battle

#### by Alan Huang, Leon Zhou, Lewis Chen, Robert Tunney, CJ Quines, Mark

This puzzle is essentially what it says on the tin — teams need to play Boggle on boards of various geometries. Progress is shared within a team, so finding words becomes easier with more people.

In order, the level geometries are as follows:

• Level 1: Standard Boggle geometry — 4 by 4 square grid, where adjacency includes diagonals.
• Level 2: Triangular/hexagonal geometry.
• Level 3: 3 by 3 by 3 cube — adjacency does not include diagonals in this one.
• Level 4: Adjacency is based on the chess knight: squares are adjacent if they differ from 2 in one dimension and 1 in the other.

Clearing certain thresholds results in gaining trophies. The requirements are found on the trophy page, and each level has two points and two word percentage thresholds — one lower, and one higher. A new level is unlocked by getting at least one trophy from the previous level.

Once we complete the last level, we are given an enumeration with 10 dashes and then 6 dashes. Given that we have 16 trophies arranged in a 4×4 grid, each containing a letter, this suggests finding a final message in this grid Boggle-style. One compelling path that uses all 16 letters is shown here:

This gives WONDERLAND AUTHOR, which clues the answer LEWIS CARROLL, the author of Alice in Wonderland.

## Authors’ Notes

Lewis: This idea actually originated from before the 2020 Mystery Hunt. As part of various social activities for our hunt team, we built a few Discord bots to host some games, such as a Jeopardy! trivia quiz, a SET bot, and this, which was a port of the defunct Yahoo! Games, Word Racer (itself a slightly more generalized version of Boggle). In that game, it was a free-for-all where every player was claiming words for themselves, but we thought that a cooperative version could be fun as well.

CJ: Did you know that CJ stands for CSS JS? It does now.