Cave Entrance

Your party arrives at the mouth of the cave where Steve the Dragon awaits. You have traveled a great distance to be here. You know the legends are true. The treasure will be yours!

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Hotkeys: Use 1/2/3 for Reset/Step/Play respectively

KNIGHT

KNIGHT SKILLS

Taunt

  • Mana: 0 cost
  • Cast Time: Instant
  • Taunts the target, forcing attacks to be directed towards the knight for 5 turns

Strike

  • Mana: Recovers 20 mana
  • Cast Time: Instant
  • Deals 10 damage

Pierce

  • Mana: Costs 20 mana
  • Cast Time: Instant
  • Deals 10 damage and an additional 50 damage over 5 turns

ShieldWall

  • Mana: Costs 50 mana
  • Cast Time: Instant
  • The knight gains 50% defense for 5 turns

ShieldBash

  • Mana: Costs 50 mana
  • Cast Time: Instant
  • Deals 10 damage and reduces the target's defense by 50% for 5 turns

Phalanx (Ultimate)

  • Mana: Costs 0 mana
  • Cast Time: Instant
  • Cooldown: Cannot be cast again for 100 turns
  • The knight gains 100% defense for 5 turns

PRIEST

PRIEST SKILLS

GreaterHeal

  • Mana: Costs 5 mana
  • Cast Time: 3 turns
  • Heals the target for 100 health

FlashHeal

  • Mana: Costs 5 mana
  • Cast Time: Instant
  • Heals the target for 35 health

Regen

  • Mana: Costs 2 mana
  • Cast Time: Instant
  • Heals the target for 5 health and additional 50 health over 10 turns

Hymn

  • Mana: Recovers 10 mana
  • Cast Time: 2 turns
  • Heals the party for 15 health each and recovers 10 mana for the priest

DivineIntervention (Ultimate)

  • Mana: Costs 10 mana
  • Cast Time: Instant
  • Cooldown: Cannot be cast again for 100 turns
  • Heals the party for 500 health over 5 turns

WIZARD

WIZARD SKILLS

IceShard

  • Mana: Costs 4 mana
  • Cast Time: 2 turns
  • Deals 20 damage and builds a stack of ICESHARD increasing the damage done by IceSpear. (Max 3 stacks)

IceSpear

  • Mana: Costs 5 mana
  • Cast Time: Instant
  • Consumes all stacks of ICESHARD dealing 50 damage per stack

Frostbite

  • Mana: Costs 5 mana
  • Cast Time: Instant
  • Cooldown: Cannot be cast again for 20 turns
  • The wizard gains 20% power for 10 turns

WaterBarrier

  • Mana: Recovers 5 mana
  • Cast Time: Instant
  • Cooldown: Cannot be cast again for 20 turns
  • The target gains 20% defense for 5 turns

Deluge (Ultimate)

  • Mana: Recovers 20 mana
  • Cast Time: Instant
  • Cooldown: Cannot be cast again for 100 turns
  • Deals 200 damage

FIRE DRAGON SKILLS

Claw

  • Deals 20 damage and builds a stack of CLAW dealing 15 damage over 3 turns. (Max 5 stacks)

HeatWave

  • Deals 5 damage to the party and an additional 60 damage over 3 turns

FlameThrower

  • Breathes a line of fire dealing 100 damage

FireStorm

  • At 50% health, fire rains from the sky dealing 100 damage.

INPUT INSTRUCTIONS

  • Provide input to the game system by specifying any number of skill:target pairs into the text boxes. For example, issuing the commands for the knight to strike the dragon twice then wait would be STRIKE:DRAGON STRIKE:DRAGON WAIT. Skills without a target or with multiple targets can optionally leave the target text empty such as with HYMN.
  • Valid Inputs:

  • skill:target
  • move:up|down|left|right
  • wait
  • Tip:

  • Open the F12 Developer Tools console logs in your browser for detailed information.