Ancient Palace

Escaping from the burning woods, you arrive at the end of the cavern. Before you stands the facade of an ancient palace. The architecture looks archaic yet it remains in pristine condition. You notice sand dripping from the walls. You enter the palace where a golden dragon waits patiently. "I've been expecting you."

The Wizard is dangerously hot from the last encounter and now must balance fire with ice to avoid overheating! The Wizard gains increased damage but also takes additional damage with higher mana.

-- Slow Fast Fastest

Hotkeys: Use 1/2/3 for Reset/Step/Play respectively

KNIGHT

KNIGHT SKILLS

Taunt

  • Mana: 0 cost
  • Cast Time: Instant
  • Taunts the target, forcing attacks to be directed towards the knight for 5 turns

Strike

  • Mana: Recovers 20 mana
  • Cast Time: Instant
  • Deals 10 damage

Pierce

  • Mana: Costs 20 mana
  • Cast Time: Instant
  • Deals 10 damage and an additional 50 damage over 5 turns

ShieldWall

  • Mana: Costs 50 mana
  • Cast Time: Instant
  • The knight gains 50% defense for 5 turns

ShieldBash

  • Mana: Costs 50 mana
  • Cast Time: Instant
  • Deals 10 damage and reduces the target's defense by 50% for 5 turns

Phalanx (Ultimate)

  • Mana: Costs 0 mana
  • Cast Time: Instant
  • Cooldown: Cannot be cast again for 100 turns
  • The knight gains 100% defense for 5 turns

PRIEST

PRIEST SKILLS

GreaterHeal

  • Mana: Costs 5 mana
  • Cast Time: 3 turns
  • Heals the target for 100 health

FlashHeal

  • Mana: Costs 5 mana
  • Cast Time: Instant
  • Heals the target for 35 health

Regen

  • Mana: Costs 2 mana
  • Cast Time: Instant
  • Heals the target for 5 health and additional 50 health over 10 turns

Hymn

  • Mana: Recovers 10 mana
  • Cast Time: 2 turns
  • Heals the party for 15 health each and recovers 10 mana for the priest

DivineIntervention (Ultimate)

  • Mana: Costs 10 mana
  • Cast Time: Instant
  • Cooldown: Cannot be cast again for 100 turns
  • Heals the party for 500 health over 5 turns

WIZARD

WIZARD SKILLS

Firebolt

  • Mana: Heats 25 degrees
  • Cast Time: Instant
  • Deals 50 damage

Hellfire

  • Mana: Heats 50 degrees
  • Cast Time: Instant
  • Deals 50 damage to the Wizard and 200 damage in a line in front of the Wizard

GlacialShard

  • Mana: Cools 10 degrees
  • Cast Time: Instant
  • Deals 20 damage and builds a stack of ICESHARD increasing the damage done by GlacialSpear. (Max 3 stacks)

GlacialSpear

  • Mana: Cools 20 degrees
  • Cast Time: Instant
  • Consumes all stacks of ICESHARD dealing 50 damage per stack

Coldsnap

  • Mana: Cools 50 degrees over 5 turns
  • Cast Time: Instant
  • Cooldown: Cannot be cast again for 20 turns
  • The wizard gains 20% power for 5 turns

CoolingWinds (Ultimate)

  • Mana: Cools Wizard completely
  • Cast Time: Instant
  • Cooldown: Cannot be cast again for 100 turns
  • Refreshing winds heal the party for 100 health, then cool the Wizard

TIMEDRAGON SKILLS

Bite

  • Deals 20 damage

FastForward

  • Jumps forward in time, skipping the heroes' next five actions and dealing 20 damage

Rewind

  • Jumps backwards in time, repeating the heroes' last five actions and dealing 20 damage

Halt

  • Freezes time, stunning the heroes for five turns and dealing 20 damage

SandPrism

  • Forms glass prisms from sand which refract deadly time lasers dealing 50 damage

Reversal (Ultimate)

  • At 33% health the dragon ... ???

INPUT INSTRUCTIONS

  • Provide input to the game system by specifying any number of skill:target pairs into the text boxes. For example, issuing the commands for the knight to strike the dragon twice then wait would be STRIKE:DRAGON STRIKE:DRAGON WAIT. Skills without a target or with multiple targets can optionally leave the target text empty such as with HYMN.
  • Valid Inputs:

  • skill:target
  • move:up|down|left|right
  • wait
  • Tip:

  • Open the F12 Developer Tools console logs in your browser for detailed information.