There were four scheduled events during this hunt. Successful completion of the events gave currency which helped open puzzles sooner (which unfortunately, due to the technical difficulties in this hunt, teams were not able to see except for when the puzzles actually opened, but I hope you have fun anyway).

The Matrix

Teams sent two people to this event, and each person received either the grid part or the letter list part of a dropquote puzzle, with 32 puzzles in all. Extra pieces were randomly given to players. There was also a blank 32x32 grid presented a bit later during the event.

Having only half a dropquote made it apparent that people had to work together. First you had to find the other half of your dropquote using the pattern of black squares and numbers of letters, then solve the dropquotes. More in the solution.

The complete set of dropquote puzzles (already properly paired, but feel free to cut them apart and mix them up for the full solving experience) is here, and the blank grid is here. [GET THESE FROM GABBY.]

Escape from Mars

This was a virtual escape room. Teams received several puzzles [LINK], and there were also several relevant posters in the room [LINK]. When you solved these puzzles and the meta, you received a second set of puzzles [LINK] and access to another room representing Mars, which had other posters [LINK]. Upon solving enough of these puzzles, you received the final meta [LINK]. See solutions. [GET CONTENT FROM THE AUTHORS]

The Trivial Pursuits of Walter Mitty

Hunt teams were asked to send up to two solvers to a trivia-based event. Each solver was given a Trivial Pursuit game token ("pie") and then lined up in six queues corresponding to six stations: one for each category in Trivial Pursuit. The first two people in each line were randomly teamed up and sent to the appropriate station.

At each station, teams had to successfully answer questions from Trivial Pursuit to receive that category's wedge piece. However, each station had its own rule for how the teams were required to answer. The rules for answering were related to the category. The first station visited was determined randomly using the color of the Trivial Pursuit pie they were given at the start. After that, players returned to the queue for whichever station they wanted to attempt next, where they would be randomly paired up with a new partner.

  • Geography: Teams took turns trying to answer geography questions, the answers of which were all U.S. states or countries. But instead of stating their answers, they had to point to the proper state or country among a set of face-down U.S. and world map jigsaw pieces.
  • Entertainment: One member of each team became an "Actor" and the other a "Guesser". The Actors were shown an Entertainment trivia question and had to then act out what they believed to be the answer to the question to their partners à la charades. All teams competed simultaneously. Guessers could guess freely (watching the other teams' Actors if desired). The first team to answer correctly would receive wedges.
  • History: Teams took turns answering questions. However, the answer that was considered correct was not the answer to the question they were asked, but the answer to the third previous question (which in general had been asked of a different team). If the teams gave the wrong response, the answer they should have given (the answer to the third previous question) was announced to help players understand what was going on.
  • Arts & Literature: One member of each team became a "Drawer" and the other a "Guesser". Each Drawer was shown a question and had to try to get their partner to guess what they believed to be the answer communicating only by drawing it. The station attendant walked around the table giving questions to each team one at a time. When they returned to a team they had previously given a question to, the guesser was given one chance to give the correct answer. After each question teams would change roles and the new drawer would get another question. After two correct answers teams received their wedges.
  • Science and Nature: Players took turns answering Science & Nature questions. However, the answer that was considered correct was not the real answer to the question, but the "successor" to the real answer. For example, if the real answer was “helium”, the accepted answer would be “lithium”.
  • Sports & Leisure: At this station, there was a ping pong table. Teams took turns attempting to answer Sports &Leisure questions. Both players on the team were shown a question. They would then attempt to volley the ping pong ball back and forth. Upon hitting the ball, a team member could say one letter in an attempt to spell out the answer to the question. An attempt was considered successful if the team was able to volley until they spelled up to five correct letters of the correct answer to the question. So if both team members knew the correct answer, they could get a point with a minimum of five volleys. If only one team member knew the answer to the question, it would take at least ten volleys for them to spell it out.

Upon receiving a wedge for all six categories, a player would go to a table representing the "center space" in Trivial Pursuit. An attendant there casually asked them which category gave them the most trouble. After which, the attendant chose that category for the player's “center space” question, as is done in the board game. The player then had to return to that category’s station to complete it one more time.

Players answering their “center space” question were given one final trivia question, the answer to which was the answer for the event, "DAYDREAM BELIEVER".

Node DevOps Challenge

The description of this event was: Prove your skill at building contraptions in the workshop. Bring two people with good spatial intuition and a knack for writing and following precise directions.